Midl CustomBuild _SelectedFiles;$(Vertex_shader_compilerDependsOn) fxc [debugging] [optimization] /Tvs_2_0 /Fh"$(IntDir)%(Filename).vfxobj" /Vn VFX_%(Filename) "[inputs]" $(IntDir)%(Filename).vfxobj Compiling vertex shader Midl CustomBuild _SelectedFiles;$(Pixel_shader_compilerDependsOn) fxc [debugging] [optimization] /Tps_2_0 /Fh"$(IntDir)%(Filename).pfxobj" /Vn PFX_%(Filename) "[inputs]" $(IntDir)%(Filename).pfxobj Compiling pixel shader