Midl
CustomBuild
_SelectedFiles;$(Vertex_shader_compilerDependsOn)
fxc [debugging] [optimization] /Tvs_2_0 /Fh"$(IntDir)%(Filename).vfxobj" /Vn VFX_%(Filename) "[inputs]"
$(IntDir)%(Filename).vfxobj
Compiling vertex shader
Midl
CustomBuild
_SelectedFiles;$(Pixel_shader_compilerDependsOn)
fxc [debugging] [optimization] /Tps_2_0 /Fh"$(IntDir)%(Filename).pfxobj" /Vn PFX_%(Filename) "[inputs]"
$(IntDir)%(Filename).pfxobj
Compiling pixel shader